Castles:Sheogorath's Gauntlet

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Sheogorath's Gauntlet

Sheogorath's Gauntlet CT-icon-Gauntlet.png is a Worksation in Castles that allows adventurers to compete in Sheogorath's endless arena.

It has the capacity of up to 3 Subjects and occupies CT-icon-PropSize-2x2.png.

Gameplay[edit]

Send your best adventurers throught the portal to face endless waves of enemies!
Use Sheogorath's Gauntlet to send adventurers into this infinite challenge to hopefully acquire many rewards

Gauntlet is a mode of endless waves, the player can choose up to 3 Subjects and the passage will continue until all of the Subjects are dies. Player has only 2 CT-icon-Gauntlet (Portal open).png runs per day, or 3 CT-icon-Gauntlet (Portal open).png if they have Emperor's Pass. Each wave will contain random enemies, every third wave will contain a mini-bosses, and for completing it the player will receive a small reward and the choice of 3 random Enchantments; the exception is every 10th wave, which will have a Dragon or Giant Skeever, for completing which the player will receive 1 CT-Icon-Pack Gauntlet.png, choose Enchantments again, and will move to a new location, where the waves countdown will start anew internally.

Unlike regular Quests, the player can use a maximum of 6 CT-icon-eq-Potion of Healing.png and 2 CT-icon-eq-Scroll of Revival.png during the Gauntlet.

This page or section is incomplete. You can help by adding to it.
Information on how enchantments, waves, and derivatives work, I would suggest making a separate page for this, and here include a link
For more information, see the help files, the style guide, and this article's talk page.

Enhancemens[edit]

Icon Name Description Notes
CT-enhancement-Armor Enchantement Up.png Improved Armor Enchantment Armor enchantments are 10% more effective. Each next level increases the effect by 10%.
CT-enhancement-Armor Plus.png Increased Armor Adventurers have 10% more armor. Each next level increases the effect by 10%.
CT-enhancement-Battleaxe Dmg Plus.png Increased Battleaxe Damage Adventurers do 10% more damage with battleaxes. Each next level increases the effect by 10%.
CT-enhancement-Berserker.png Berserker Adventurers do more damage when their health is low. All Subjects receive the related CT-Icon-Stat Berserker.png effect.
CT-enhancement-Bow Dmg Plus.png Increased Bow Damage Adventurers do 10% more damage with bows. Each next level increases the effect by 10%.
CT-enhancement-Confusion.png Confusion Add a chance to confuse enemies.
CT-enhancement-Critical Hit.png Critical Chance (?)% chance for adventurers to do critical damage. Each next level increases the effect by (?)%.
CT-enhancement-Daggers Dmg Plus.png Increased Daggers Damage Adventurers do 10% more damage with daggers. Each next level increases the effect by 10%.
CT-enhancement-Drain Life.png Life Drain Convert (?)% of damage dealt into health. Each next level increases the effect by (?)%.
CT-enhancement-Elemental Resistance.png Elemental Resistance Adventurers have additional 10% resistance towards fire, frost and shock. Each next level increases the effect by 10%.
CT-enhancement-Exploding Fireball.png Volatile Fireballs Enemies that are on fire will explode on death. This Enchantment will appear upon previously selecting «Walking Fireballs» Enchantment.
[verification needed]
CT-enhancement-Fear.png Fear Chance to make opponents flee. No effect on undead, dragons, or atronachs.
CT-enhancement-Fire Dmg Plus.png Additional Fire Damage Adventurers do an extra 10% fire damage. Each next level increases the effect by 10%.
CT-enhancement-Fireball.png Walking Fireballs Humanoid and undead enemies have a chance to catch fire when spawning. Enemies on fire upon attacks can set Subjects on fire in response.
[verification needed]
CT-enhancement-Frost Dmg Plus.png Additional Frost Damage Adventurers do an extra 10% frost damage. Each next level increases the effect by 10%.
CT-enhancement-Health Plus.png Increased Health Adventurers have 10% extra health. Each next level increases the effect by 10%.
CT-enhancement-Health Plus 2.png
CT-enhancement-Movement Speed Plus.png Faster Movement Speed Adventurers move faster.
CT-enhancement-Paralyze.png Paralyze Add a chance to stun enemies.
CT-enhancement-Polymorth.png Polymorph Transform an adventurer into a monster. The special abilities will be appropriate to the type of creature the Subject will be transformed into.
CT-enhancement-Range Up.png Increased Range Increase attack range of archers.
CT-enhancement-Rarity Up.png Rarity Upgrade Upgrade the rarity of all equipment. Legendary items get a level increase.
CT-enhancement-Ressurection.png Resurrection Revive a dead adventurer right away, or revive the next subject to die.
CT-enhancement-Shield Armor Plus.png Increased Shield Armor Shields provide 10% more armor. Each next level increases the effect by 10%.
CT-enhancement-Shock Dmg Plus.png Additional Shock Damage Adventurers do an extra 10% shock damage. Each next level increases the effect by 10%.
CT-enhancement-Special Ability Cooldown.png Special Ability Cooldown Adventurers' ability cooldowns are shorter.
CT-enhancement-Special Ability Effectiveness.png Enhanced Abilities Increase effectiveness of weapon abilities by (?)%. Each next level increases the effect by (?)%.
CT-enhancement-Special Ability Tier Up.png Cycle Abilities Change weapon abilities to the next material tier. Highest tier abilities cycle back to iron ones.
CT-enhancement-Stamina Magicka Plus.png Increased Stamina and Magicka Adventurers' stamina and magicka is increased.
CT-enhancement-Stave Dmg.png Increased Staff Damage Adventurers do 10% more damage with staves. Each next level increases the effect by 10%.
CT-enhancement-Summon Flame Atronach.png Summon Flame Atronach Summon a flame atronach to aid your adventurers in battle.
CT-enhancement-Summon Skeleton.png Summon Skeleton Summon a skeleton to aid your adventurers in battle.
CT-enhancement-Summon Up.png Enhanced Conjuration _Maybe? Conjuring staves increase number of summoned creatures by (?). [verification needed — Is it this bonus?]
CT-enhancement-Sword Dmg Plus.png Increased Sword Damage Adventurers do 10% more damage with swords. Each next level increases the effect by 10%.
CT-enhancement-Thorns.png Thorns Reflect 10% of adventurers' armor as damage to enemies that successfully attack them. Each next level increases the effect by 10%.
CT-enhancement-Turn Undead.png Turn Undead Add a chance to make undead flee from combat.
CT-enhancement-Viral Status Effect.png Viral Status Effect Inflicted status effects will spread to nearby enemies.
CT-enhancement-Weapon Enchantement Up.png Improved Weapon Enchantments. Weapon enchantments are 10% more effective. Each next level increases the effect by 10%.

Build[edit]

Copy Requirements Cost
1 Dynasty level 38 300 CT-icon-resource-Gold.png
35 CT-icon-resource-Building Limestone.png

Taunts[edit]

If a player loses too early, the game will display the following message:

Reach Wave 3 at minimum to earn bonus Rewards. Shorter runs will not count against your daily limit.

This will be followed by one of Sheogorath's random taunts:

  • "Defeated already? I guess you were just warming up. You can have another run, free of charge!"
-- Sheogorath
  • "Aw, is my Gauntlet too hard? Tell you what: I'll let you try again, on the house. How generous of me!"
-- Sheogorath
  • "Well, that was quite the run! As in, quite awful! Let's pretend it didn't happen, and I'll let you go again for free."
-- Sheogorath
  • "That run was remarkable for being exceptionally unimpressive, I'm sure you can do worse. I mean better. Have a free run!"
-- Sheogorath
  • "Not bad for a first try. That was your first try, right? We'll say it was and give you a free run to try again."
-- Sheogorath

Dialogue[edit]

  • This thing is so strange...
  • Is it... laughing at us?
  • I feel like we are being watched...
  • I wonder what we’ll see next time.

Conversation[edit]

Responder Phrase
Subject 1 <Subject name> do you remember when you-
Subject 2 Let’s not talk about this.
Subject 1 I wonder if we'll ever see that goblin again...

Gallery[edit]

Gauntlet[edit]

Notes[edit]

Goodbye! Come visit again! Or I'll pluck out your eyes
  • Before patch 1.(?), build cost was:
1000 CT-icon-resource-Gold.png, 80 CT-icon-resource-Building Limestone.png