Castles:Sheogorath's Gauntlet
Sheogorath's Gauntlet is a Worksation in Castles that allows adventurers to compete in Sheogorath's endless arena.
It has the capacity of up to 3 Subjects and occupies .
Contents
Gameplay[edit]
- Send your best adventurers throught the portal to face endless waves of enemies!
- Use Sheogorath's Gauntlet to send adventurers into this infinite challenge to hopefully acquire many rewards
Gauntlet is a mode of endless waves, the player can choose up to 3 Subjects and the passage will continue until all of the Subjects are dies. Player has only 2 runs per day, or 3
if they have Emperor's Pass. Each wave will contain random enemies, every third wave will contain a mini-bosses, and for completing it the player will receive a small reward and the choice of 3 random Enchantments; the exception is every 10th wave, which will have a Dragon or Giant Skeever, for completing which the player will receive 1
, choose Enchantments again, and will move to a new location, where the waves countdown will start anew internally.
Unlike regular Quests, the player can use a maximum of 6 and 2
during the Gauntlet.
This page or section is incomplete. You can help by adding to it. Information on how enchantments, waves, and derivatives work, I would suggest making a separate page for this, and here include a link For more information, see the help files, the style guide, and this article's talk page. |
Enhancemens[edit]
Icon | Name | Description | Notes |
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Improved Armor Enchantment | Armor enchantments are 10% more effective. | Each next level increases the effect by 10%. |
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Increased Armor | Adventurers have 10% more armor. | Each next level increases the effect by 10%. |
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Increased Battleaxe Damage | Adventurers do 10% more damage with battleaxes. | Each next level increases the effect by 10%. |
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Berserker | Adventurers do more damage when their health is low. | All Subjects receive the related ![]() |
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Increased Bow Damage | Adventurers do 10% more damage with bows. | Each next level increases the effect by 10%. |
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Confusion | Add a chance to confuse enemies. | |
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Critical Chance | (?)% chance for adventurers to do critical damage. | Each next level increases the effect by (?)%. |
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Increased Daggers Damage | Adventurers do 10% more damage with daggers. | Each next level increases the effect by 10%. |
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Life Drain | Convert (?)% of damage dealt into health. | Each next level increases the effect by (?)%. |
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Elemental Resistance | Adventurers have additional 10% resistance towards fire, frost and shock. | Each next level increases the effect by 10%. |
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Volatile Fireballs | Enemies that are on fire will explode on death. | This Enchantment will appear upon previously selecting «Walking Fireballs» Enchantment. [verification needed] |
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Fear | Chance to make opponents flee. No effect on undead, dragons, or atronachs. | |
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Additional Fire Damage | Adventurers do an extra 10% fire damage. | Each next level increases the effect by 10%. |
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Walking Fireballs | Humanoid and undead enemies have a chance to catch fire when spawning. | Enemies on fire upon attacks can set Subjects on fire in response. [verification needed] |
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Additional Frost Damage | Adventurers do an extra 10% frost damage. | Each next level increases the effect by 10%. |
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Increased Health | Adventurers have 10% extra health. | Each next level increases the effect by 10%. |
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Faster Movement Speed | Adventurers move faster. | |
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Paralyze | Add a chance to stun enemies. | |
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Polymorph | Transform an adventurer into a monster. | The special abilities will be appropriate to the type of creature the Subject will be transformed into. |
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Increased Range | Increase attack range of archers. | |
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Rarity Upgrade | Upgrade the rarity of all equipment. Legendary items get a level increase. | |
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Resurrection | Revive a dead adventurer right away, or revive the next subject to die. | |
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Increased Shield Armor | Shields provide 10% more armor. | Each next level increases the effect by 10%. |
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Additional Shock Damage | Adventurers do an extra 10% shock damage. | Each next level increases the effect by 10%. |
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Special Ability Cooldown | Adventurers' ability cooldowns are shorter. | |
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Enhanced Abilities | Increase effectiveness of weapon abilities by (?)%. | Each next level increases the effect by (?)%. |
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Cycle Abilities | Change weapon abilities to the next material tier. Highest tier abilities cycle back to iron ones. | |
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Increased Stamina and Magicka | Adventurers' stamina and magicka is increased. | |
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Increased Staff Damage | Adventurers do 10% more damage with staves. | Each next level increases the effect by 10%. |
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Summon Flame Atronach | Summon a flame atronach to aid your adventurers in battle. | |
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Summon Skeleton | Summon a skeleton to aid your adventurers in battle. | |
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Enhanced Conjuration ![]() |
Conjuring staves increase number of summoned creatures by (?). | [verification needed — Is it this bonus?] |
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Increased Sword Damage | Adventurers do 10% more damage with swords. | Each next level increases the effect by 10%. |
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Thorns | Reflect 10% of adventurers' armor as damage to enemies that successfully attack them. | Each next level increases the effect by 10%. |
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Turn Undead | Add a chance to make undead flee from combat. | |
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Viral Status Effect | Inflicted status effects will spread to nearby enemies. | |
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Improved Weapon Enchantments. | Weapon enchantments are 10% more effective. | Each next level increases the effect by 10%. |
Build[edit]
Copy | Requirements | Cost |
---|---|---|
1 | Dynasty level 38 | 300 ![]() 35 ![]() |
Taunts[edit]
If a player loses too early, the game will display the following message:
- Reach Wave 3 at minimum to earn bonus Rewards. Shorter runs will not count against your daily limit.
This will be followed by one of Sheogorath's random taunts:
- "Defeated already? I guess you were just warming up. You can have another run, free of charge!"
- -- Sheogorath
- "Aw, is my Gauntlet too hard? Tell you what: I'll let you try again, on the house. How generous of me!"
- -- Sheogorath
- "Well, that was quite the run! As in, quite awful! Let's pretend it didn't happen, and I'll let you go again for free."
- -- Sheogorath
- "That run was remarkable for being exceptionally unimpressive, I'm sure you can do worse. I mean better. Have a free run!"
- -- Sheogorath
- "Not bad for a first try. That was your first try, right? We'll say it was and give you a free run to try again."
- -- Sheogorath
Dialogue[edit]
- This thing is so strange...
- Is it... laughing at us?
- I feel like we are being watched...
- I wonder what we’ll see next time.
Conversation[edit]
Responder | Phrase |
---|---|
Subject 1 | <Subject name> do you remember when you- |
Subject 2 | Let’s not talk about this. |
Subject 1 | I wonder if we'll ever see that goblin again... |
Gallery[edit]
Gauntlet[edit]
Notes[edit]
- The structure matches design of a Door in Niben Bay, a portal to the Shivering Isles.
- Initially it was planned to be called «Gauntlet», and had the description:
- Goodbye! Come visit again! Or I'll pluck out your eyes
- Before patch 1.(?), build cost was: