General:Joel Burgess
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Joel Burgess | |
---|---|
Role(s) | Level Designer, Writer |
Bethesda Softworks tenure | Jun 2005–May 2016[1] |
Joel Burgess was a Lead Level Designer and Quest Designer at Bethesda Game Studios throughout the 2000s and 2010s, with credits on The Elder Scrolls and Fallout.[1]
Elder Scrolls Game Credits[edit]
- The Elder Scrolls IV: Oblivion — Additional Dungeon Art[2]
- The Elder Scrolls IV: Oblivion: Mehrunes' Razor — Level Design / Writing[1]
- The Elder Scrolls IV: Oblivion: Vile Lair — Level Design / Writing[1]
- The Elder Scrolls IV: Oblivion: Knights of the Nine — Level Design[1][3]
- The Elder Scrolls IV: Oblivion: Shivering Isles — Level Design[4]
- The Elder Scrolls V: Skyrim — Level Design[5]
Known Contributions[edit]
- Oblivion — Burgess was responsible for the Vilverin, Lost Boy Cavern, Rockmilk Cave, Ceyatatar, and Underpall Cave levels.[6]
- Mehrunes' Razor — Burgess, in collaboration with Jeff Browne, created the entirety of the DLC, including all levels and fiction at Sundercliff Watch.[7]
- Vile Lair — Burgess established the theme and layout of Deepscorn Hollow, sharing level design and writing duties with some others on the team.[1]
- Shivering Isles — Burgess was responsible for the Ebrocca, Xeddefen, and Milchar levels.[6]
- Skyrim — In collaboration with the level design team, Burgess created dozens of the game's levels, such as Blackreach, Sovngarde, Throat of the World, Labyrinthian, Yngol Barrow, The Ratway, The Midden, and more.[7][8] He also designed and implemented the misc quests for the Dragon Priest Masks, as well as the The Only Cure. Burgess designed combat mechanics for the game's enemies, including: the dragons, spriggans, and wispmothers. Additionally, Burgess participated in: prototyping the spells, weapons, and perks.[7]
Texts Authored[edit]
This list is non-exhaustive and includes only texts of which Burgess is known to be a primary author.
Oblivion
Mehrunes' Razor
- Diplomatic Correspondence[7]
- Steward's Note[7]
- Steward's Registry[7]
- Jailor's Letter[7]
- Letter Home[7]
- Apprentice's Note[7]
- Treatise on Ayleidic Cities[7]
- Drothan's Journal[7]
- Drothan's Field Journal[7]
- An Undelivered Letter[7]
Vile Lair
Shivering Isles
- 16 Accords of Madness, v. VI[7]
- 16 Accords of Madness, v. IX[7]
- Ebrocca Letters[7]
- Elaborate Spectacle Letters (with Jeff Browne)[7]
- Fall of Vitharn[7]
- Gyub, Lord of the Pit (with Jeff Browne)[7]
Interviews[edit]
- Nov 2011: Bethsoft: Behind the Wall: The Making of Skyrim
- Aug 2012: QuakeCon 2012 Panel - Talking Shop
- May 2013: Skyrim's Modular Approach to Level Design
- Dec 2021: You're Finally Awake: Nine Developers Recount the Making of Skyrim
- Jan 2022: How Oblivion sparked a level design revolution that gave us Skyrim's Blackreach
- Jan 2022: Cut centaurs and controversial butterflies: Stories from making Skyrim
- Feb 2024: C3: Joel Burgess and Daryl Brigner on World Building
External Links[edit]
References[edit]
- ^ a b c d e f JoelBurgess.com Resume
- ^ Oblivion: Credits
- ^ Unofficial credits for Knights of the Nine
- ^ Shivering: Credits
- ^ Skyrim: Credits
- ^ a b Silver Rose Studios: Interview with Joel Burgess (Fragment)
- ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai JoelBurgess.com Work Samples
- ^ Official JBurgess Profile at the Creation Kit Wiki